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Position and location: Year 7 – planning tool

This planning resource for Year 7 is for the topic of Position and location. Students demonstrate understanding of objects in two dimensions (2D). Students can draw various shapes in different ways, such as drawing informally on blank paper, on grid paper, or in an isometric representation; discuss the reasons behind the ...

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Mathematical modelling (Measurement): Year 8 – planning tool

This planning resource for Year 8 is for the topic of Mathematical modelling. Students use mathematical modelling to solve problems involving ratios and rates in a financial context.

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Measures of turn (angles): Year 3 – planning tool

This planning resource for Year 3 is for the topic of Measures of turn (angles). Students develop their understanding of an angle as measures of turn and compare angles with right angles.

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Possible outcomes: Year 3 – planning tool

This planning resource for Year 3 is for the topic of Possible outcomes. Students develop their knowledge of the language of chance, which is a subjective, informal estimate. Students learn to describe events as impossible, unlikely, likely, even chance, highly likely and certain.

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Playground map: an assessment task

In this outdoor task, students draw a map of the playground. Use this task to observe the students’ ability to follow and give directions using the language of position and direction.

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Factors, multiples, primes: Year 8 – planning tool

This planning resource for Year 8 is for the topic of Factors and multiples. Students extend the exponent laws of numerical calculations involving positive integers and zero exponents, and solve a broad range of practical problems, using mental methods, written algorithms, and digital tools.

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Spelling bee

Write a set of instructions that program a Bee-Bot to move to letters to spell out a word on an alphabet grid.

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Storm survivor: Input, decision-making and loops

Students use a visual programming language to create a game or quiz to help members of a community prepare for a severe weather event.

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Take a LEGO building challenge

In pairs, explore giving and following a sequence of steps and decisions to build a LEGO® toy.

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Visual to text coding: Lesson 9

This is the ninth in a series of lessons to transition from visual coding to text-based coding with a General Purpose Programming language. This lesson may take two to three 45-minute periods. It explores creating powerful programs for managing and analysing data, by combining the previous skills of using loops and working ...

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Coding for GUIs Final project: A complete application with GUI

This is the final project in a series of lessons to incorporate Graphical User Interfaces (GUIs) into your General Purpose Programming. The series follows on from the Visual To Text Coding lesson series.

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How can AI recognise what it sees?

This lesson is an introduction to the way in which a computer sees. It focuses on image recognition that involves feature extraction, object detection and classification. This lesson was developed in collaboration with Dr Karsten Schulz, Digital Technologies Institute.

Video

AERO Ochre Science Year 10 Unit 1 - Genetics

In this sequence of 15 lessons students will learn about how genetics and DNA are inherited from parents in fertilisation, as well as how DNA replicates itself.

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Adapting a Musical

How can stories transform into a musical theatre adaptation? In this teaching activity, students will develop a musical from a book, play, or short story. They will bring the story to the stage through movements and song by analysing elements of a story and adopting creative team roles.

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The Making of Monsters

In this lesson, students will investigate monsters in film and across cultures. Students will analyse film scores and soundtracks that feature monsters. Students will create original conceptions of a monster to present in a multimedia presentation.

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Work sample Year 4 English: Adventure narrative

This work sample demonstrates evidence of student learning in relation to aspects of the achievement standards for Year 4 English. The primary purpose for the work sample is to demonstrate the standard, so the focus is on what is evident in the sample not how it was created. The sample is an authentic representation of ...

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Work sample Year 7 Economics and Business: Characteristics of entrepreneurs

This work sample demonstrates evidence of student learning in relation to aspects of the achievement standards for Year 7 Economics and Business. The primary purpose for the work sample is to demonstrate the standard, so the focus is on what is evident in the sample not how it was created. The sample is an authentic representation ...

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Work sample Year 8 History: Significant groups (the Vikings) in an expansion

This work sample demonstrates evidence of student learning in relation to aspects of the achievement standards for Year 8 History. The primary purpose for the work sample is to demonstrate the standard, so the focus is on what is evident in the sample not how it was created. The sample is an authentic representation of ...

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How does water change?

In this lesson, students explore the properties of water using their senses. This activity is useful as a quick introduction to the topic

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Wandihnu and the Old Dugong: Unit of work

This unit of work has been written to support the book Wandihnu and the Old Dugong. The book is a contemporary story about a young girl who has grown up in the city and who is to return to Badu Island to stay with her aka (grandmother). It is time for her to learn about the customs and culture of her people who come from ...